![]() ![]() Because CUDA includes an optimized FFT library, and GPUs are exceptional at this type of computation, a highly detailed representation (down to the centimeter) can be rendered.Īvalanche Studios has developed Just Cause 2 from the ground up for 3D Vision and 3D Vision Surround. Using his technique, the ocean surface is depicted as a signal which is then processed via Fast Fourier Transforms (FFT). ![]() His technique was inspired by real-world oceanographic observations and data that were gathered by studying the motion of ocean waves under different conditions. Jerry Tessendorf, a fluid simulations expert. ![]() The GPU accelerated water simulation in Just Cause 2 is based on a seminal paper by Dr. The details that make oceans appear realistic such as micro ripples and fine grained specular reflections are absent. The result of the collaboration is a new rendering technique that uses CUDA to compute a fully dynamic, non-repeating ocean surface.Įxisting techniques for rendering water tend to be coarse. Avalanche Studios, the creators of Just Cause 2, approached Nvidia with the goal of seting a new standard in water simulation realism.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |